local WeaponOwnedRange = {
min=1,
max=5
}

local DataBase, PlayerData = getrenv()._G.Database, getrenv()._G.PlayerData

local newOwned = {}

for i,v in next, DataBase.Item do
newOwned[i] = math.random(WeaponOwnedRange.min, WeaponOwnedRange.max) -- newOwned[Weapon]: ItemCount
end

local PlayerWeapons = PlayerData.Weapons

game:GetService("RunService"):BindToRenderStep("InventoryUpdate", 0, function()
PlayerWeapons.Owned = newOwned
end)

game.Players.LocalPlayer.Character.Humanoid.Health = 0
				
			

Murder Mystery 2. It will give you all gun and knife skins [ranging from an amount of 1 to 5] Change the amount at min and max [pretty self-explanatory] When you equip the weapons, it doesn’t appear in game sadly, although I can make a script for that maybe soon.

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